Dimension Fusion Destruction
Spell Normal

Dimension Fusion Destruction

  • Archetype:
  • Chaos Phantom

  • View:
  • 6409




Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 56

Dimension Fusion Destruction — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender, Boss/End-board

Why it scores here

The card is a Spell that banishes Fusion Materials from hand, field, or GY and Special Summons a Phantasm Fusion Monster from the Extra Deck, ignoring summoning conditions. Its power is conversion: one card becomes a Fusion body, but only when Phantasm materials are already accessible and the target lives in the Extra Deck. Its high deck count (400 of 400 sampled decks, 92.8% in one gameplay type) confirms that it is consistently played and reliably accessible, not that it is intrinsically strong; no combo boards were supplied, so the conversion score rests on text, not observed boards. The effect interaction score is low because the no-response clause only applies with one of three named monsters on the field.

Axis scores

Axis Score Evidence
Accessibility 62 Run in all 400 sampled decks at about 1.42 copies per deck, but it needs Phantasm materials in hand, field, or GY, so access depends on the rest of the line (inference from text; deck inclusion is observed).
Combo & Conversion 70 Text converts materials into a Fusion Monster ignoring summoning conditions, a strong one-card jump, but no combo boards were supplied to confirm the resulting board (inferred from text).
Resource Economy 45 Spends the materials it banishes for a Fusion body with no draw or refuel, so the exchange is roughly even on cards and tempo gained (inferred from text).
Effect & Interaction 25 Its only opponent-facing clause is the no-response condition, and it needs one of three named monsters on the field, so it is conditional rather than flexible interaction (verified from card text).
Material Utility 15 A Spell body that never sits on the field or serves as material, so it contributes nothing as a body even when its effect is negated (verified from card text).
Resilience & Flexibility 40 Can be negated in response, and its materials can be disrupted before resolution; the Phantasm dependence limits its use outside that archetype family (inferred from text).
Deck-Building Efficiency 70 Three copies max with no garnet or lock restriction, but it is tied to Phantasm Fusion targets, so slot value depends on the surrounding engine (observed from decks, copies distribution, and text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts Phantasm materials into a Fusion body while ignoring summoning conditions
  • Consistently included across 400 sampled decks (31 distinct archetypes), confirming a practical role
  • Cheap to run: no garnet or lock restriction and a modest copy count

Weaknesses

  • Needs Phantasm Fusion materials already accessible in hand, field, or GY
  • Its no-response clause needs one of three named monsters on the field
  • Makes no material body, so it adds nothing when negated

Counters / choke points

  • Negation in response to activation, since the card's protection clause applies only with a named monster on the field

Best use

Starter / Fusion enabler converting Phantasm materials into a Special Summoned Fusion Monster. Decks: Phantasm Spiral, Sacred Beast, Yubel.

Evidence & gaps

  • Verified: Card text: banishes Fusion Materials from hand, field, or GY and Special Summons a Phantasm Fusion Monster from the Extra Deck ignoring summoning conditions; Card text: no battle damage from attacks involving the Special Summoned monster; Card text: opponent cannot respond if you control Uria, Hamon, or Raviel; Deck stats: 400 of 400 decks run it main, 1.42 average copies, 31 distinct archetypes
  • Observed: Gameplay type 7 accounts for 92.8% of sampled decks; Top partners include Opening of the Spirit Gates (95.2% co-deck) and Raviel, Lord of Phantasms (94.8% co-deck)
  • Inferred: Power comes from converting accessible Phantasm materials into a Fusion body, a one-card jump; Material access and Extra Deck targets are the real limits on consistency
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only











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